video game,star wars video gamesIn The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics."

Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua's Sacrifice, The Witcher 3, No Man's Sky, and Ace Combat 7--large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting--even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.

Prior to the Switch 2's launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system's custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution, and that the new system would be, of course, much more powerful than the old one. For early adopters, though, the system's first six-plus months of availability has involved a lot of curiosity over what the system can and can't do, speculating on what games the system could or couldn't handle, and pondering just how close these ports can come to other console versions.

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video game,star wars video gamesFallout Season 2 Continues To Be One Of The Best Video Game Adaptions

Lucy & Kurt gives their spoiler-free impression of the 2nd season of the Fallout TV show.

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video game,star wars video gamesThe Outer Worlds 2 Takes Away A Key Choice For You To Make Role-Playing More Rewarding

Earth Directorate Commander Ash was sent to settle a labor strike issue on behalf of Auntie's Choice, in an effort to gain favor with the corporate conglomerate. A bit of an outlaw, and someone who excels in shooting, lockpicking, and smooth-talking, I felt like my character was primed to work out a result that was favorable for the workers without too much of an issue.

I was able to enter the closed-off facility and even nab some blackmail on the manager in charge before confronting her directly about the labor strike. I conveyed the workers' demands, and expected to be able to convince her to see things my way--after all, I invested a decent amount of points in speech.

It quickly became clear that no amount of talking was going to solve this dispute. As far as the manager was concerned, any concessions she might make would prevent the factory from hitting its quota. Someone with engineering or hacking skills may have been able to solve this issue by messing with the equipment in the factory, but my character wasn't built for that. My character was good at three things, and I'd already exhausted the lockpicking and talking options.

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