video game,star wars video gamesGames Want You to Play Forever, But Dispatch Tells You When to Stop

Is there a more infamous monkey-paw wish than the collective dream that all our favorite games could last forever? Well, the finger curled, because it seems like all major game publishers in the world only want to make games that go on to infinity.

With the rise of live-service games, it's been a struggle to know when to put the controller down, especially when games like Fortnite release seasonal content like The Simpsons season pass that ask you to play long enough to unlock stupid sexy Flanders. Luckily, for us, episodic games, perfectly portioned into bite-sized morsels, have come back to rescue us from the endless grind.

In this case, I am talking specifically about Dispatch, the new episodic superhero game from AdHoc Studio. If the name is unfamiliar to you, AdHoc is a new game company founded by former members of Ubisoft, Night School, and perhaps most notably, Telltale Games, who blew up the episodic gaming scene with 2012's The Walking Dead. The studio would later close due to a variety of factors internal and external, some of which I covered previously as a reporter. But by then, the episodic-games formula was starting to feel a bit played out, and the mood appeared to be shifting towards either more complete single-player experiences, or the early live-service games we know today.

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video game,star wars video gamesIn The Switch 2's First Year, Every Third-Party Port Tells A Story About The System

In November 2017, Bethesda Softworks and port specialists Panic Button performed what seemed like a miracle: They released a Switch port for id Software's recent reboot of Doom. The game, a famously fast-paced, intense shooter with modern graphics, seemed ill-suited to Nintendo's handheld and its capabilities, but despite some visual blurriness and a reduction in the frame rate, the game held up well on the hybrid system. In GameSpot's 8/10 review of the Switch port, Peter Brown praised the game as "an impressive port that begs you to consider gameplay over graphics."

Doom was the first Switch "impossible port," a colloquial term that players took to using whenever a third-party game designed for much more powerful hardware arrived on the Switch in pretty good shape. Over the course of the system's lifespan, it would receive many more so-called impossible ports, including versions of Wolfenstein 2: The New Collossus, Hellblade: Senua's Sacrifice, The Witcher 3, No Man's Sky, and Ace Combat 7--large, visually-intensive, action-heavy games, all of them translated to the system with immaculate care. Seeing how the Switch handled these games was always exciting--even when the ports were less-than-ideal, there was still something special about seeing them run on a handheld from 2017.

Prior to the Switch 2's launch this year, Nintendo, in typical fashion, did not tell us much about what the Switch 2 was capable of on a technical level. We knew that the new 7.9-inch 1080p screen was capable of displaying gameplay at up to 120fps and was HDR-compliant. Nvidia announced that the system's custom chip would allow for DLSS, which is capable of upscaling games regardless of native resolution, and that the new system would be, of course, much more powerful than the old one. For early adopters, though, the system's first six-plus months of availability has involved a lot of curiosity over what the system can and can't do, speculating on what games the system could or couldn't handle, and pondering just how close these ports can come to other console versions.

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video game,star wars video gamesFallout Season 2 Continues To Be One Of The Best Video Game Adaptions

Lucy & Kurt gives their spoiler-free impression of the 2nd season of the Fallout TV show.

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