video game,star wars video gamesDragon Age: Origins Wasn't Meant To Be The Origin Of A Series

Dragon Age: Origins was the start of a long-running and beloved series at BioWare, but it wasn't always meant to be. Former executive producer Mark Darrah, who worked for BioWare from 1998 through 2022, said that the game was conceived as a standalone story, and that you can still see that intent in some unresolved story threads.

"Dragon Age: Origins originally was intended as a standalone game," Darrah told MrMattyPlays (via PC Gamer). "You can see this, if you play Dragon Age: Origins, knowing that it was intended to stand alone. There's a lot of threads that are cast out that kind of had to be abandoned because there could be werewolves all over the world, there might be a civil war happening underground in Orzammar." He said those elements were good for world-building but were difficult to deal with as an ongoing series.

Dragon Age became known as BioWare's fantasy series alongside the sci-fi Mass Effect. Both had ongoing stories that respected your earlier choices, including the ability to import your saves from Dragon Age: Origins and Dragon Age 2 into the third game, Dragon Age: Inquisition. Or, you could customize a set of pre-set choices to build the world of Thedas to your liking. But accounting for all those choices in the third game meant that they could only be so impactful while still telling new original stories, because the studio hadn't counted on needing to pay off every decision from Origins into later games. Then Origins was a success, and the company was inclined to iterate with sequels.

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video game,star wars video gamesBorderlands 4 Has Double-Jumping Because "F**k It" Why Not, Says Randy Pitchford

Borderlands 4 includes new features for the series, one of which is double-jumping. Developer Gearbox didn't feel the need to justify the feature's existence, because Borderlands 4 was developed with the aim of allowing players to do what they want, even if it doesn't make sense.

"The biggest commitment we made in Borderlands 4 is to give the players what they want," Gearbox boss Randy Pitchford said in an interview with the Epic Games Store. "We just said, 'F**k it. You can double jump.'"

The game doesn't take any time to provide a "rationalization" for why this is possible. "You're literally in the air, and you hit the jump button again, and you'll get another jump out of it. Does it feel good? Is it fun? Then I don't give a s**t if it makes any sense," Pitchford said.

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video game,star wars video gamesJustin Wong's New Esports Team Brings FGC And Science Communities Together

For over two decades, Justin Wong (aka JWong) has been a major figure among fighting game players along the way to winning nine Evo championships. Now, Wong is joining Basilisk as the captain of its new Fighting Game Community Division.

In his new role, Wong will be recruiting players for Basilisk's team and working on community events. Since Basilisk was founded to put forth scientific causes, Wong will also be creating science crossover content for the new fighting game team.

"Math is super important to fighting games," said Wong in a statement. "I'm excited to join science's esports team. I'm passionate about finding promising players with a positive mentality and shaping them into the next big thing. I want to see somebody else in the spotlight after me and help them reach their potential. If we can discover the next world champion, that would be fantastic."

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