video game,star wars video gamesDiscontinued Arcade1Up Countercade Randomly Restocked At Amazon

Arcade1Up's Countercades are great for those who have limited space as well as anyone who doesn't want to drop $500 on a standing home arcade machine. Unfortunately, Arcade1Up seems like it could be done with its series of compact machines. All of the manufacturer's Countercades are discontinued. Until this month, we hadn't seen an Arcade1Up Countercade in stock since last holiday season. So we were surprised to find the Arcade1Up Class of '81 Countercade in stock at Amazon this week.

Arcade1Up Ms. Pac-Man and Galaga Countercade
Arcade1Up Ms. Pac-Man and Galaga Countercade

The Class of '81 Countercade is themed around Ms. Pac-Man and Galaga, though it also includes Dig Dug. The cabinet launched last October for $150 and then disappeared before Christmas. It had a peculiarly brief lifecycle, and now it has a fittingly strange restock. The Class of '81 Countercade is sold and shipped by Amazon, but the price is $167.16. It's only $17 above the original MSRP, and the $150 MSRP was surprisingly low to begin with--and contributed to it selling out so fast.

Snag the Arcade1Up Class of '81 Countercade while you can; over on StockX, resellers have it listed for $299. The compact machine is one of only about a dozen Arcade1Up cabinets available on Amazon at the moment.

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video game,star wars video gamesKirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game

When I watch a great pro match of a fighting game like Marvel vs. Capcom 2 or Super Smash Bros. Ultimate, my reaction is equal parts awe and bafflement. The sheer speed and hyper-kinetic action flies by so quickly that I can only make sense of a percentage of what I'm seeing, and the people who have mastered the chaos must be a different species. Kirby Air Riders is like that: a bubblegum colorful confection of speed, agility, and action that feels overwhelming, but still fun to play.

My hands-on experience at Gamescom started with some tutorials showing the ropes of handling your ride. The ride accelerates automatically, which may seem like it suggests simplicity, but there's still a lot of finesse and fine control to handling your ride. Nailing a drift around a corner takes precise timing, and when you take a jump you can get a speed boost with a clean landing--which means tilting your racer slightly to land parallel if you're coming up on a hill. Those mechanics felt approachable and easy to grasp during the limited time of a demo, but had enough depth that the skill ceiling looks high.

This is a sequel to Kirby's Air Ride, but the shift to Air Riders is a significant one. There's a particular emphasis on the characters themselves and their unique powers, and this is where I could most keenly sense Masahiro Sakurai's experience with the Smash Bros. series. It feels like an evolution of that, and bringing that spirit of balancing different power sets into a new racing context.

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video game,star wars video gamesWhy Did Silksong Take So Long? It's Not What You Might Think

Team Cherry's Hollow Knight sequel, Hollow Knight: Silksong, is finally releasing on September 4 after years of development and fears from the community that the game may never see the light of day. But Silksong is real, we've played it, and the upcoming launch is looming so large that multiple game studios have delayed their upcoming projects to get out of the way. But why did Silksong take so long to make?

Team Cherry founders Ari Gibson and William Pellen said Silksong was not stuck in development hell or anything like that. The enormous success of the 2017 game--it's sold more than 15 million copies--allowed the Australia-based developers to develop the follow-up at their own pace.

"It was never stuck or anything," Gibson told Bloomberg. "It was always progressing. It's just the case that we're a small team, and games take a lot of time. There wasn't any big controversial moment behind it."

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