video game,star wars video gamesSneak King May Never Return Because The Burger King Mascot Was Too Creepy

I'm sorry, Redditor JR_Masterson, but a sequel to the 2006 stealth-action game Sneak King will probably never happen because the mascot was creepy as hell.

In an interview with Restaurant Business (via IGN), the burger chain's chief marketing officer Joel Yashinsky said that because rivals like McDonald's were dominating with a more family-friendly mascot, the eerier "Creepy King" had to go to maintain profitability.

"There were a number of learnings we had from creepy king," Yashinsky said. "And we've moved away from creepy king because he had limited appeal."

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video game,star wars video gamesBest Settings For CoD: Black Ops 7 Beta - Controller Layouts, Sensitivity, And More

Call of Duty: Black Ops 7 arrives on November 14, but you can already go hands-on with the game during the BO7 beta. You'll want to adjust some of the game settings to improve your aim and movement, and there's also an intelligent movement setting to help with Black Ops 7's new wall jump mechanic. This guide covers recommended settings for controllers, graphics, and audio settings in the Black Ops 7 menus.

Optimal settings are always going to be subjective, but here we detail our preferred options for console players on PS4/PS5 and Xbox One/Xbox Series X|S.

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video game,star wars video gamesDisco Elysium Studio ZA/UM Gets First Recognized Workers Union In UK Games Industry

Developers at independent studio ZA/UM, the team behind the critically acclaimed RPG Disco Elysium, have formed a union that was recognized by the United Kingdom's games industry, marking a first in the country.

In an October 2 blog post on the Independent Workers Union of Great Britain (IWGB) Game Workers website, chairperson Spring McParlin-Jones and organizing officer Eugenia Peruzzo expressed excitement about this development. It's a big deal, after all, particularly because ZA/UM's recognized union could provide hope for other developers in the UK looking to gain collective power.

As the blog post noted, this is an "exciting milestone for workers industry-wide" that will give employees and management the appropriate means to negotiate workplace-related matters revolving around mental health, financial stability, and social livelihoods. ZA/UM will elect a committee of workplace representatives--with the IWGB support--to discuss the team's concerns. In essence, ZA/UM developers will now have the power.

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