If you rolled credits on Donkey Kong Bananza, chances are you got through it with little frustration and extraneous effort. By many accounts, bosses take seconds to plow through, mining gold is seemingly unlimited, and overall the game is "too easy." But the phrasing is somewhat reductive, not just in relation to Bananza, but when discussing difficulty in games as a whole.
The stigma of "too easy" might indicate that a game is hand-holdy, not trusting players to act or think for themselves. Or, it's boring and monotonous, lacking in mechanical complexity and resulting in little satisfaction from overcoming obstacles.
Loosely characterizing Donkey Kong Bananza in this manner misses the point of what makes the game so enjoyable to play. Bananza is a breeze for players because it's built on a framework that is versatile and complex yet accessible and intuitive. By giving you all the tools you need to succeed in Bananza's vast sandbox, Nintendo made a game that feels effortless to punch your way through. If you think the game is easy, then it's doing its job correctly--Nintendo wants it to feel easy.
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